Game based learning (GBL) harnesses the use of interactive media from PlayStation and mobile phones to PC, Macs, online and apps.
The rich interactive media GBL delivers includes video, flash, games, music and web 2.0.
GBL maximises the use of 'mission' and 'quest' based learning.
The rich interactive media GBL delivers includes video, flash, games, music and web 2.0.
GBL maximises the use of 'mission' and 'quest' based learning.
We deliver strategy and teacher training programmes on the use, practice and pedagogy of multimedia technologies.
Training programmes include selecting a vanguard group of teachers to transfer and embed new skills.
We maximise the use of your existing technology and resources and blend the delivery of new technologies around existing curriculum based content.
Training programmes include selecting a vanguard group of teachers to transfer and embed new skills.
We maximise the use of your existing technology and resources and blend the delivery of new technologies around existing curriculum based content.
Our GBL programmes help bridge the digital divide between teachers and students, giving teachers confidence in using 21st Century technology in the classroom.
Effective use of GBL will engage the disengaged, improve engagement and attainment, address the STEM agenda and provide your students with the appropriate ICT skills required in today's challenging workplace.
Effective use of GBL will engage the disengaged, improve engagement and attainment, address the STEM agenda and provide your students with the appropriate ICT skills required in today's challenging workplace.



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