We distribute Sony PlayStation hardware, curriculum focused games and peripherals into education and corporate training.
We provide advice on how to successfully use game and interactive based media and immersive teacher training programmes around the use, practice, pedagogy and adoption of game based interactive media in education.
We provide advice on how to successfully use game and interactive based media and immersive teacher training programmes around the use, practice, pedagogy and adoption of game based interactive media in education.
PlayStation works as a multimedia player for the classroom providing a fun, engaging and interactive way to interrogate curriculum content and training materials.
Students can use media from flash and video to audio and internet files. Games like LittleBigPlanet and augmented reality software Second Sight allows teachers and students to create and share their own curriculum focused content.
Students can use media from flash and video to audio and internet files. Games like LittleBigPlanet and augmented reality software Second Sight allows teachers and students to create and share their own curriculum focused content.
Interactive curriculum content comes to life on PlayStation.
PlayStation engages students, supports critical and analytical thinking and encourages confident and effective learning at all levels.
PlayStation is being used to successfully develop ‘mission’ and ‘quest based learning', setting tasks, asking questions, assessing data and finding solutions.
PlayStation engages students, supports critical and analytical thinking and encourages confident and effective learning at all levels.
PlayStation is being used to successfully develop ‘mission’ and ‘quest based learning', setting tasks, asking questions, assessing data and finding solutions.



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